![magic ball 3 patch magic ball 3 patch](https://m.media-amazon.com/images/I/71Sy0cmUNxL._AC_SL1500_.jpg)
Intense fog can be seen in docking port interior at all rest stops with docking AI Ship Nameplates are missing and show as PLACEHOLDER Cave FPS Missions - Mission is Withdrawn when nearing planet / cave The Pilots Weapons HUD will no longer be visible after entering / exiting a Turret Missions do not recognize players entering zone and AI are unresponsive or not visible to player during missions A strange out of place white texture can be seen all across the Industrial Platform in Orison Players can fly ships into areas with no collision at the main concourse of the Spaceport in Orison If a player logs out before their Ship / Vehicle claim timer is over, the game will make it unavailable at the ASOP afterward ReplaceMe ball can be seen near transit platform in Orison ReplaceMe balls can be seen on various consoles in the hospital lobby in Orison Large framerate drops in most areas of Orison Current clouds are still in development and not final. Gas Clouds on Crusader appear to have moving graphical artifacts that appear as dots.
Magic ball 3 patch series#
(This appears to happen on Nvidia 10 series cards at least) If you experience this, please put this CVAR into your console (will not work in cfg file) and it should help with the issue by turning off some effects on Crusader. A small amount players may experience very fast flashing lights on Crusader in Orison. Ship capacitors and tuning are in an incomplete state for this build so at this time we are not collecting feedback on all things related to ship flight and combat In this build we have made Orison the default spawn location as well as temporarily enabled the ability to always select a new spawn when joining the PU. We know those new features are visible and in the game, but they are not complete and/or fully tuned, and as such their current functionality could not be the intended functionality. Included in that is all ships and ship functionality. Many other features are partially in but we will let you know when we have them ready for feedback! This build we are hyper-focusing on Crusader/Orison and the Gas Cloud Tech. Additionally, we are working towards having local VFX for the clouds (similar to the gas clouds around rest stops) which will make a big difference in overall quality. There's ongoing work on SDF occlusion which should help alleviate the graphical artifacting (visual dots in the clouds). Please issue council all issues related to those in testing focus and in general gameplay.Ĭurrent cloud tech is still in active development and not yet final. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Additionally, some features may be implemented in a partial state and as such are not ready for testing.
Magic ball 3 patch Patch#
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. USER.cfg settings: r_displaySessionInfo = 1 Please monitor etf-testing-chat in spectrum for updates and testing instructions. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
![magic ball 3 patch magic ball 3 patch](https://i.pinimg.com/originals/e0/ce/86/e0ce86800574745f262755f91135bcb1.png)
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. Alpha Patch 3.14.0 has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.14.0-PTU.7553016.